PART ONE:
- The scene starts in Paperwhite, with black paw prints appearing around the viewer.
- The paw prints guide to user to turn a full 360 before seeing the Tabby Cat ‘Gatito’.
- Gatito then walks away from the player. With each paw step, ink blotches from under the cat’s paws seep into the paper-white world revealing outlines of structures and buildings.
- The world forms around Gatito as she saunters off
- Up onto a balcony where a couple in pyjamas are fighting.
- Across a clothing line and hops down, scampering between the legs of two tourists.
- and under a café table, where an old man sits.
- The cat then arrives in front of you, the player and the rest of the world is filled in with inked outlines and watercolour washes to reveal a busy day on Las Ramblas.
- Gatito drops a laser pointer from her mouth and nods to the player to pick it up.
- Upon activating the laser, the cat springs into action, following its every move.
- Control is now handed to the player!
PART TWO:
- With the laser in hand, the world turns paper white again, with only the silhouette of the gothic apartments and crowds of people. However, our three groups of protagonists still shine with an aura of saturated watercolour wash.
- The laser pointer has a couple of options:
- Point at boxes to knock them over.
- Point at hanging flowerpots to knock them over.
- Point at the floor to have the cat jump on the laser.
- Point at the Balcony to have the Cat jump onto the balcony fence – trigger the couple scene.
- Point at the tourist to trigger the Tourists Scene.
- Point at the café table to trigger the Old man scene.
- Each scene provides clues of a thief stealing something from each character.
- This culminates in a passerby noticing the thief on a Vespa and trying to apprehend them. them.
PART THREE:
- Use the cat to knock over boxes in the thief’s path, causing them to fall over – spilling out all his stolen items.
- Each character receives their individual resolutions.
