Screenshots of the final assets and their instruments. I decided to incorporate my illustration as a stylistic touch and chose bold colours to differentiate the players.

Playing around with saturations and hues, I decided to make the background of the AR experience desaturated with an additive gradient – a surprising success as the outcome blends the digital and physical together. In making the world appear as a cartoon, the maquettes come across as natural along with the 2D art work behind them.
Most Importantly the mechanic of looking at the musician and hearing their motif works!


