


Placing the viewer in an all-encompassing crowd allows the feeling of sonder to take place naturally.
With film, the view is forced onto the player, but with VR, we can encourage the players’ curiosity through colour theory, blocking and architecture to discover these stories.
Player – Anyone
Only Gatita acknowledges the player and thus the only clue to who the player is through these gloved hands exploring the stories and using a laser pointer.
All of the above are appropriate for the user’s characterization.
Fighting Couple – Liza Lasia (Lit. Promise of Relax ) Luca Erraza (Lit. Easy Light)
Basque couple that is shouting at each other, attracting the attention of everyone in the streets.
Characteristics:
Liza: Driven – Frazzled
Luca: Explosive – Dull
Intro – They argue about the husband losing his keys.
Conflict – The cat briefly distracts them. And we find out they might have had a break-in.
Resolution – After getting the keys back, they argue about being late and changing the locks.
Lost Tourists – Gianni & Mila Sperduti (Lit. Lost Gift & Grace)
Very lost Italian tourists trying to find their way to La Rambla.
Characteristics:
Mila: Rigid – Prejudiced
Gianni: Stout – Fidgety
Intro – Too caught up in the logistics of planning a holiday to embrace their environment.
Conflict – Whilst distracted by Gatita, the thief steals their phone.
Resolution – After receiving their phone again, they decide to not use it again and wander on.
Thief – Nick Ayo (Lit. Sore Winner)
Telemarketer turned thief. He doesn’t need money, he just likes to steal.
Characteristics:
Confident – Slimy
Steals Keys from the couple before the story takes place – seen walking out of the apartment during the intro
Steals Phones from Tourist during Act 2 and attempts to ride off in Vespa during the climax.
Old Man– Pedro Vivas (Lit. Live Rock)
Widower and retired journalist waiting at a café for a first date.
Characteristics:
Pleasant – Wise
Conflict – After the cat knocks over a coffee cup on his table, he begins to converse with Gatita, telling her about his late wife and how his date should be arriving on green vespa, suspiciously the same colour as the thief.
Resolution – After the thief crashes, we learn it was his date’s Vespa. He walks back to the café feeling defeated, until a woman walks up behind the viewer and asks ‘I think you may have found my Vespa’ – ending the story.
Cat- Gatita (Lit. little female cat)
She is a stray orange tabby cat and acts as a narrative device/ icebreaker.
Characteristics:
Playful – Inquisitive
She will guide the player through the whole experience, being an integral part of the resolution of every conflict.
PART ONE:
PART TWO:
PART THREE:
SONDERAMBLA
The theme of the story is SONDER:
The realization that each random passerby is living a life as vivid and complex as your own.
The premise is:
A tabby Cat stumbles into the lives of passersby on the streets of Las Ramblas, Barcelona.
A Basque couple fighting on a balcony, a pair of lost Italian tourists and an old man waiting at a café.
Their stories are lost in the sea of people passing by until a curious cat uncovers that all their lives are inexplicably connected.